The Product
CoSpaces is a platform that lets users create interactive 3D worlds, animations, and virtual reality (VR) experiences. It offers a user-friendly interface with drag-and-drop tools and coding features, enabling educators, students, and creators to design immersive environments for learning, storytelling, and creative projects.
Challenge
My Role
Results
Empathize
Define
The UX strategy
I then worked with the team to sketch out ideas for the user experience flow. We established the simplest flow possible for a 6 month product release. A main decision here was to restrict the creation tool to desktop only for the time being and how we would direct users to viewing in conjunction with a mobile phone and google cardboard headset.
Ideate
Simultaneous to this, I worked on the mobile app and tablet designs (for both iOS and Android) which would allow VR environment viewing via a smartphone and (for example) a google cardboard viewer. This helped in identifying the biggest challenges to consistency. I then resolved these by iterating sketches and creating and testing Axure prototypes until signed off by stakeholders.
Design & Development
The Sketch artboards (individual layouts) were then exported in to Zeplin (software application) projects and handed over to developers.
Alongside the individual task specs, I created a UI library which enabled easy reference.
Outcome
Upon product release, the market reception was positive and the number of registered users grew steadily to 50,000 in 6 months. There was a particularly large uptake and adoption from the schooling systems in South Korea, USA and UK.
Tools used